Wednesday, April 14, 2010

Research timeline

There are 6 weeks from Mar 19th. to Apr 30th.

My schedule will follow the following Gantt Chart:







Project Milestones

1. Completed all background reading (Before Mar 27th)
2. Proposed the CPU Software framework is functioning (Before April 10th.)
3. Proposed the GPU Software framework is functioning (Before April 17th.)
4. Simple base case example works to prove proposed soft-ware is functioning well (Before April 24th)
5. Collect all necessary data and images (Before April 30th)

Project Final Deliverables

1. A decent implementation of the classic texture synthesis algorithm working in CPU.
2. A GPU accelerated texture synthesis program.
3. A report includes the comparison of CPU & GPU results.

Project Future Tasks

If I had 6 extra months to go with this project, I will:

1. Extend this texturing method into 3D textures;
2. Research on some other texture synthesis methods like Procedural noise using sparse Gabor convolution;
3. Compare the pro’s and con’s between GPU accelerated L-shape neighbor matching algorithm and other texture synthesis algorithms.

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